User Experience

Getting Others Excited About Wireframes

Hopefully we all know the benefits of wireframing? Time saving, finding possible usability issues early, preventing rework and saving precious development dollars. I’m going to take it a bit further and talk about going a little deeper into a wireframe detail-wise to get “buy-in” on an excitement level based on aesthetics. Read more…

Five Killer Wireframe Resources

Formerly the Weekly Seven Plus or Minus Two, we’ve decided to follow our own advice and title our weekly post by its content to give our readers some context. This week is all about wireframes. Some of us prefer to sketch, some use designing software like Photoshop or illustrator, and some lean more towards prototyping specific software. Regardless of your preference we’re sure you will find value in the following five wireframing resources. Read more…

Cognitive Dissonance: Why Your User’s Brains Hurt

Cogni-Huh What-O-Nance? Read more…

Why Paying Attention To The Fold Is Stupid

We’ve all heard the question before. “Where is the fold?” If you haven’t been asked this question before, consider yourself lucky. Wikipedia says… Read more…

Sensing Or Intuitive: Using Personas To Develop A User Interface

In Meyers-Briggs typology, as it pertains to information there are two types, “Sensing(S)” and “Intuitive(I)”. Neither is right or wrong they are just how we prefer to digest information. Read more…